[Fluxus] voxels and blobby commits

Dave Griffiths dave at pawfal.org
Tue Feb 2 02:04:06 PST 2010


Hi all,

I've added a (voxel->blobby) command to so we can use the marching cubes
meshing algorithm to create polygon solids from voxels. I've also
updated the documentation a little for the voxels. 

I also stumbled across some strange new effects:
http://www.pawfal.org/dave/blog/category/accidental-art/

Here is a script for converting polygons into voxels - thus completing
the circle:

(clear)
(clear-colour 0.5)

; load the polygon object
(define poly (with-state
    (scale 2) ; make it fit nicely within the voxels area
    (load-primitive "bot.obj")))

; apply the fitting transform
(with-primitive poly (apply-transform))

; make some voxels
(define v 
    (with-state
        (blend-mode 'src-alpha 'one)
        (hint-nozwrite)
        (texture (load-texture "splat.png"))
        ; move around the polygon object
        (scale 8)
        (translate (vector -0.5 -0.5 -0.5))
        (build-voxels 50 50 50)))

; utils - need to put these somewhere else
(define (voxels-index x y z)
    (+ x (* y (voxels-width)) (* z (voxels-width) (voxels-height))))

(define (voxels-pos i)
    (vdiv (vector (modulo i (voxels-width))
            (modulo (quotient i (voxels-width)) (voxels-height))
            (quotient i (* (voxels-width) (voxels-height)))) (voxels-width)))

; for each voxel, check for odd or even intersection counts against the poly
(with-primitive v
  (pdata-index-map!
     (lambda (i c)
          (let ((p (vtransform (voxels-pos i) (get-transform))))
              (if (odd? (length (with-primitive poly (geo/line-intersect (vector 0 1 -1000) p))))                     
                    (vector 1 1 1 1) ; inside
                    (vector 0 0 0 0)))) ; outside
        "c")
    ; the rest of this is to make it look pretty for previewing
    (voxels-calc-gradient)
    (pdata-copy "g" "c")
    (pdata-map! 
        (lambda (c)
            (if (< (vmag c) 0.1)
                (vector 0 0 0 0) c))
        "c"))

(destroy poly)

; convert to a blobby
(define bp 
    (with-state
        (hint-unlit) ; again all this 
        (colour 1)   ; just for
        (hint-wire)  ; preview rendering
        (voxels->blobby v)))
(destroy v)

(define pp (blobby->poly bp))
(destroy bp)

(with-primitive pp
    (recalc-normals 1))






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