[Fluxus] groworld prototypes released

Dave Griffiths dave at pawfal.org
Tue Apr 20 00:42:04 PDT 2010


Hi all,

Another example of using fluxus as a cross platform game engine:
http://www.pawfal.org/dave/blog/2010/04/groworld-prototypes-released/

Something I like about this is that all the code, textures and meshes
are visible if you hunt around the packages - no big binary blobs to
prevent you from poking around and stealing/changing things.

Also, the actual cross platform bit only took a morning - figuring out
how to do all the searchpaths mainly, with a bit more work these
wrinkles should be smoothed away.

As it says in the page above, there is a sporadic crash on windows in
plant eyes, which works flawlessly in the debugger, so it's going to
need a bit more work to hunt down.

cheers,

dave




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