[Fluxus] ffgl issue
gabor papp
gabor.lists at mndl.hu
Sat Oct 10 13:56:22 PDT 2009
Eric Wafford wrote:
> I will give this a try on my 10.6.1 machine and my 10.5.8 machine and
> let ya know. Thanks for the efforts.
>
> Just so you know, I tried adding my 10.6.1 compiled versions of ffgl
> plugins as suggested with the compiled app you supplied and got an error
> in repl console, but it went outside fluxus window, so the only thing I
> got was the path to the plugin in the app and the word "Mach-o"
i doubt it will work. you compiled the plugins in 64-bit, and the fluxus
binary is in 32-bit. freeframe is a 32-bit specification, so the whole
ffgl thing won't work in 64-bit at the moment.
> If there is a log I can look at I can tell you more, but I think it may
> be from how I got the plugins to compile on 10.6.1, which I noted on
> your svn, and the 32 bit version you gave me.
you can try the Console application.
> FYI, I'm from the openframeworks camp, and my strength is here, but if I
> can help the fluxus group I would love too. I am currently working out
> an osc plugin for OF to communicate to fluxus.
great, let us know how it goes.
best,
gabor
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