[Fluxus] another segfault (fixed by disabling multitexture)
Stephen Halter
halter73 at gmail.com
Mon May 4 19:41:18 PDT 2009
If the devs put the multitexturing flag back in, you should be able to
compile and install without multitexturing using:
scons MULTITEXTURE=0
sudo scons MULTITEXTURE=0 install
I know this option was removed for a while, so I had to manually add
m_MultitexturingEnabled = false at the end of the
TexturePainter::TexturePainter() function in the file
libfluxus/src/TexturePainter.cpp when I installed it.
Good luck and have fun,
Stephen Halter
On Mon, May 4, 2009 at 9:18 PM, Dave Foster <dave.foster at gmail.com> wrote:
> Hi all,
>
> Sorry if this is noise as I'm a newcomer to the list and looking at the
> archives you've got a few people weighing in. I wanted to say that I've got
> fluxus from git installed and running on my Arch system (nvidia 180.44-1)
> after making sure m_MultitexturingEnabled = false is present in the code.
>
> Related, I noticed that line is in between #ifdefs of DISABLE_MULTITEXTURING
> but I'm not very familiar with scons, is there a command line
> switch/flag/env var I set to make that work on build? (atm i've just
> commented out the #ifdef lines to make the set statement always occur).
>
> Looking forward to really learning how to play with this :)
>
> cheers,
> dave
>
>
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