[Fluxus] commits

Dave Griffiths dave at pawfal.org
Tue Jul 28 09:32:24 PDT 2009


Hi all,

Some invisible (hopefully) but possibly useful additions, firstly
frustum culling, so things not in the camera view get prevented from
rendering early to speed up complex scenes (depending on which direction
you are looking in :) This can make things much faster:

(hint-frustum-cull)

This needs a bounding box to be generated to work correctly for each
primitive it's used on. You need to call (recalc-bb) each time you move
a primitive or change it's pdata. Right now I can't think of a nice way
of hiding this which doesn't create awkward side effects, and it's
expensive to calculate all the time.

I've also added (bb/point-intersect?) for finding out if points (or
spheres) collide with a primitive's bounding box. The same rules apply
here regarding (recalc-bb).

(bb-intersect) has been renamed to (bb/bb-intersect?) to match, and
(line-intersect) has been renamed to (geo/line-intersect) as it works
quite differently and returns interpolated pdata for the intersection
point.

Happy intersecting and culling!

cheers,

dave




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