> i found a new bug with the nurbs primitive. if (hint-wire) is used > with the nurbs primitive, the other primitives are not rendered > properly. i'm not sure if this is not an osx driver bug. a glPushAttrib(GL_POLYGON_BIT)/glPopAttrib() in the HINT_WIRE block seems to be fixing this, although it's not an elegant solution, and probably quite slow. best, gabor