[Fluxus] hint-normalize
gabor papp
gabor.lists at mndl.hu
Wed Jul 29 13:10:10 PDT 2009
hi,
fluxus rescales normals by using glEnable(GL_RESCALE_NORMAL). this does
not work if there's nonuniform scaling. for example you can notice
lighting problems with the following script. the two boxes are lit
differently:
(clear)
(build-cube)
(with-primitive (build-cube)
(translate #(2 0 0))
(scale #(3 1 1)))
to fix this i added a new hint called (hint-normalize).
best,
gabor
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