[Fluxus] segfault on os x 10.5.6 (G4)

evan.raskob [lists] lists at lowfrequency.org
Thu Jan 22 02:15:09 PST 2009


Odd, I have a Macbook Pro that worked fine with multitexturing (using  
the Fluxus auto-test).  Which model macbook is it, which OS?  Mine is  
on 10.4.11 still, with the old ATI RadeonX1600 256MB.

Cheers
Evan



On Jan 22, 2009, at 8:32 AM, gabor papp wrote:

> i also have a segfault on an intel macbook when multitexturing is  
> turned
> on, although the machine supports multitexturing. it happens when
> TexturePainter is initialised and glActiveTexture is called.
>
> #1  0x0233d76b in Fluxus::TexturePainter::Initialise  
> (this=0x7c3480) at
> libfluxus/src/TexturePainter.cpp:41
> #2  0x023371d3 in Fluxus::Renderer::PreRender (this=0x80d600,
> CamIndex=0, PickMode=false) at libfluxus/src/Renderer.cpp:276
> #3  0x02338344 in Fluxus::Renderer::Render (this=0x80d600) at
> libfluxus/src/Renderer.cpp:132
> #4  0x022d821b in fluxus_render (argc=0, argv=0x674fa8) at
> modules/fluxus-engine/src/FluxusEngine.cpp:149
>
> best,
> gabor
>




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