[Fluxus] texture transparency for particles

Kassen signal.automatique at gmail.com
Thu Aug 13 05:20:54 PDT 2009


> Yes, it is - and I have yet to see a game where the transparency doesn't
> break in some edge case.


We should learn from the Silent Hill series and cheat a lot, then pass off
our cheats as plot devices. For those not familiar with the series; in it
the main character notes the weather is odd for the time of the year as
there is a lot of fog and even snow. It made the short draw-distance of the
first playstation look like a scary plot device and gameplay element as he
started to depend on a crackling radio to detect the proximity of enemies.


In case anyone is interested I created a Flickr account, a Fluxus set, then
joined the Fluxus group there. Here's my photo-stream;
http://www.flickr.com/photos/41408203@N02/

Yours,
Kas.
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