[Fluxus] Master crashes on running of (build-cube)

Dave Griffiths dave at pawfal.org
Mon Apr 27 10:24:00 PDT 2009


On Mon, 2009-04-27 at 13:54 +0200, gabor papp wrote:
> > I put "m_MultitexturingEnabled = false;" after the if statement in the
> > TexturePainter constructor and I seem to no longer have problems
> > rendering polyprimitives!
> great! it seems we have a problem somewhere in the multitexturing code
> then as we have already suspected.

Yes, at least it's not a new bug :) I'd like to know what is going on
still though. What is the graphics card that this breaks on?

cheers,

dave





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