[Fluxus] Master crashes on running of (build-cube)

Stephen Halter halter73 at gmail.com
Mon Apr 27 04:44:39 PDT 2009


> However, when I tried the define statement in the REPL, it crashed immediately at line 175.
I meant line 176, not 175.

On Mon, Apr 27, 2009 at 7:42 AM, Stephen Halter <halter73 at gmail.com> wrote:
> Thanks so much papp,
>
> I put "m_MultitexturingEnabled = false;" after the if statement in the
> TexturePainter constructor and I seem to no longer have problems
> rendering polyprimitives!
>
> Out of curiosity, what is the multitexturing do? Will this prevent me
> from using any functions etc... On a plus note, I was able to try the
> GLSL example and that now renders fine.
>
> On a side note, at one point I did run this code:
>
> (clear)
> (define p (build-sphere 10 10))
>
> (with-primitive p
>       (poly-convert-to-indexed))
>
> in the editor (ctrl-1) instead of the REPL (ctrl-0), and it may have
> crashed at line 175 instead of 176. However, when I tried the define
> statement in the REPL, it crashed immediately at line 175. If you
> want, I can re-enable multitextureing and test it again in the editor
> to give you a definitive answer. Feel free to ask, if you think it
> might be useful for me to do.
>
> Lastly, I haven't checked the client states on my computer by
> inserting the code you provided before line 174 in PolyPrimitive.cpp
> since I seem to have the problem fixed. If you think that the output
> from this might still be useful to you, I can still do it and email
> the results. Again just ask, and I'll be happy to help.
>
> Thanks again,
> Stephen Halter
>
> P.S. I can't tell you how many times I compiled with the MULTITEXURE=0
> option, thinking it was actually doing something.
>
> On Mon, Apr 27, 2009 at 2:37 AM, gabor papp <gabor.lists at mndl.hu> wrote:
>>> In trying out your code, I found that just typing the following into
>>> the REPL was enough to cause the crash:
>>> (define p (build-sphere 10 10))
>>> This and others would cause a similar crash:
>>> (define p (draw-cube))
>> yes, because they both create a polyprimitive, which gets rendered and
>> crash fluxus.
>>
>>> libfluxus/src/PolyPrimitive.cpp:176, seems to be the common
>>> denominator in all the crashes, though depending on the command the
>>> stack bellow it might be slightly different.
>> strange. the program should not run PolyPrimitive.cpp:176 if you run the
>> the last script dave sent. it should run line 175 instead of 176.
>>
>> (clear)
>> (define p (build-sphere 10 10))
>>
>> (with-primitive p
>>        (poly-convert-to-indexed))
>>
>>> I was wondering if the fact that I get this output while configuring
>>> the build might make a difference.
>>> Checking for C function dInitODE2()... no
>> this is not a problem. it just tries to detect an ode function which
>> only exists in ode 0.10 and above.
>>
>> could you try disabling multitexturing from code and recompile?
>>
>> put m_MultitexturingEnabled=false; in the last line of the
>> TexturePainter::TexturePainter() function in the file
>> libfluxus/src/TexturePainter.cpp.
>>
>> maybe we should have a command line switch to disable multitexturing and
>> glsl as we removed the compile switches.
>>
>> i checked the client states on my computer, but they same fine. maybe it
>> would be worth to check this on yours also. i put this before line 174
>> in PolyPrimitive.cpp right before the location of the crash.
>>
>>    GLboolean b;
>>    glGetBooleanv(GL_VERTEX_ARRAY, &b);
>>    cerr << "vertex array: " << (int)b << endl;
>>    glGetBooleanv(GL_COLOR_ARRAY, &b);
>>    cerr << "colour array: " << (int)b << endl;
>>    glGetBooleanv(GL_NORMAL_ARRAY, &b);
>>    cerr << "normal array: " << (int)b << endl;
>>    glGetBooleanv(GL_TEXTURE_COORD_ARRAY, &b);
>>    cerr << "texture coord array: " << (int)b << endl;
>>    cerr << "vert: " << m_VertData->size() << endl;
>>    cerr << "col: " << m_ColData->size() << endl;
>>    cerr << "text: " << m_TexData->size() << endl;
>>    cerr << "norm: " << m_NormData->size() << endl;
>>
>> these calls check which arrays are enabled for glDrawArrays, then print
>> their size. when a (build-cube) is run, all arrays should be enabled
>> except the colour one, and all sizes should be 24.
>>
>> best,
>> gabor
>>
>>
>>
>



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