[Fluxus] multitexture automatic checking

Dave Griffiths dave at pawfal.org
Thu Apr 16 04:26:08 PDT 2009


Hi Paraita,

Try it again now - I might have fixed this. Thanks for your patience!

Gabor, I put a check in the texture painter constructor, which looks for
glClientActiveTexture too. This then sets a bool which is checked by
everything else.

cheers,

dave

On Thu, 2009-04-16 at 13:08 +0200, Paraita Wohler wrote:
> Hi,
> fluxus is still crashing when i try to render something:
> (build-cube)
> 
> just crash fluxus now, i get this in the terminal:
> Welcome to fluxus.
> Type (help) for info.
> Warning: Can't do multitexturing (no glActiveTexture or  
> GLEW_ARB_multitexture not set)
> Seg fault (internal error) at 0x0
> Bus error
> 
> i compiled fluxus with the GLSL=0 flag
> 
> 
> Le 16 avr. 09 à 10:44, Dave Griffiths a écrit :
> 
> > On Wed, 2009-04-15 at 20:55 +0200, gabor papp wrote:
> >>> i added the missing include file to the cpp files. now it compiles,
> >>> but crashes on my macbook:
> >> i committed a fix that checks for the availability of the
> >> glActiveTexture function, because sometimes NULL pointer is returned.
> >
> > Ahah, so that's the culprit then :)
> >
> > Thanks for that Gabor - do I take it that GLSL isn't really a problem,
> > so we should have this fixed now?
> >
> > I've added a warning in the TexturePainter constructor.
> >
> > cheers,
> >
> > dave
> >
> >
> 
> 
> 	
> 
> 	
> 		
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