[fluxus] commits (Re: swings and roundabouts)

dave dave at pawfal.org
Sat Jan 27 13:06:39 PST 2007


* got the new memory allocator fixed with help from the plt list, fluxus
app and fluxus/drscheme work fine so far - I've updated the wiki with a
better example:
http://www.pawfal.org/index.php?page=FluxusInMred

On Sat, 2007-01-27 at 02:27 +0000, dave wrote:
> right then,
> 
> Executive summary: I've fixed the fluxus-in-drscheme problem, but broken
> the fluxus app.
> 
> * fluxus and drscheme play nicely now, the fix is to get the latest svn
> update of plt (it turned out to be an MrEd trying to delete random bits
> of the fluxus internals)
> * build updated to link against the 3m (new precice garbage collector)
> version of mzscheme, which is now standard. I've updated the application
> for this, but I'm getting some crashes on some of the scripts (which
> hilariously now work fine in drscheme of course).
> * lots of source documentation added - more to go
> * added a GLSL=0 flag to the build to disable glew and hardware shading
> 
> So arg etc. But at least if it works in drscheme and breaks in the
> fluxus editor I know it's my fault.
> 
> If you want to give the working bit a go, it's slightly convoluted using
> fluxus in drscheme at present, you have to call everything in a
> with-gl-context and between fluxus's low level begin-scene and end-scene
> calls. There is no every-frame or any input, or camera - we'll set up a
> nice environment for this, but I'll (try to) get 0.12 out first :)
> 
> cheers,
> 
> dave
> 




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