[fluxus] start on osx (binary and the source way)

Artem Baguinski artm at v2.nl
Mon May 1 07:23:25 PDT 2006


hey

i keep binary builds here:

http://artm.org/pub/fluxus/

the last one should be pretty close to the official 0.9 release


On 28/04/06, dave <dave at pawfal.org> wrote:
> On Mon, 2006-04-24 at 19:01 +0200, greebo wrote:
> > hi there,
> >
> > i recently started playing around a lil bit with fluxus, but there are
> > quite many examples from the user manual
> >
> > e.g.
> > <code>
> > (define (render)
> >     (colour (vector (gh 1) (gh 2) (gh 3)))
> >     (draw-cube))
> >
> > (every-frame "(render)")
> > </code>
> >
> > which is not working in the 0.8 binary for macosx.
> > also the ui seems to
> > be broken for some respects:
>
> that script should work ok with 0.8, but yep the editor is broken and
> annoying on osx for that build.
>
> > - how to copy & paste
>
> apple-x/c/v (I think) you can't paste text in from outside fluxus
> unfortunately
>
> > - how to delete code (more than one character)
>
> select text and del (backspace and delete are the wrong way round)
>
> > - the (edit "/some/script.scm") does not do anything when i try to start
> > the script with "fn-f5"
>
> the paths have to be absolute on mac I think - or relative from wherever
> it's running the app from.
>
> > therefore i tried to compile the 0.9-rc1 on my own for osx. But the
> > SConstruct file seems also to be broken at least with the provided patches:
>
> that is a better idea - a nicer one would be a 0.9 binary - anyone?
>
> sorry I can't help with mac issue very much...
>
> cheers,
>
> dave
>
>



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