[fluxus] how to get position etc after being moved by the physics engine?

Claude Heiland-Allen claudiusmaximus at goto10.org
Mon Jul 17 10:34:03 PDT 2006


Hi all,

I've got some code that splits an object in two, but the two new objects
are always created at the origin because I don't know how to get the
position of the original object after it has been moved around by the
physics engine.  Any clues?

Thanks,


Claude
-- 
http://claudiusmaximus.goto10.org



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