[fluxus] commits
dave
dave at pawfal.org
Sun Aug 13 09:35:04 PDT 2006
* glsl shader init fix
* a repl fix thanks to pix
* (build-blobby blobcount subdivisionsvec sizevec)
returns a blobby primitive which is a type of implicit surface,
generated from "blobs" which you can move around, scale and add colour
to. like the particle primitive, it's controlled via pdata:
"p" vector - position of blobs
"s" float - strength
"c" colour - colour of blobs
like the poly primitive, you need to use (hint-vertcols) to use the
colour pdata rather than the current colour state.
see examples/27-blobbies.scm for an example
docs to follow
cheers,
dave
More information about the Fluxus
mailing list