[fluxus] os x fluxus-0.8
Dan Bethell
dan at pawfal.org
Fri Dec 16 14:05:35 PST 2005
hi james,
thats a shame but not totally unexpected! Hmm I've only tried it out on
a tiger machine but will have to hunt down a panther (great names!) box
I can try it on...
I linked the binary against the OpenGL, glut, and CoreAudio frameworks -
i'll check to see if any have changed since 10.3.9 - I've got a funny
feeling CoreAudio might have...
Can you go to the fluxus app, show package contents, go to
Contents/MacOS and run the fluxus binary directly and let me know what
the terminal dumps out - hopefully it'll be something obvious & simple
to fix (cmon who am i kidding!).
cheers,
dan
james tittle wrote:
> hi dan,
>
> On Dec 16, 2005, at 1:22 AM, Dan Bethell wrote:
>
>> If everything works I'll write up a page covering what I did in more
>> detail but just briefly I ended up statically linking against all the
>> necessary libs (tweak to the SConscript), bundled the guile startups
>> (ice-9) into the MacOS directory of the bundle and made a slight tweak
>> to main() to make sure GUILE_LOAD_PATH gets set appropriately before
>> guile inits. Erm i think that was it - apart from stripping the binary
>> and cludging together a new icon (i know there's one already in cvs and
>> I can use that if you all like - i just couldn't resist dave's NPR
>> screenshot!).
>
>
> ...sounds great: thanks for stepping outta the shadows ;-) It doesn't
> work on my 10.3.9 machine, which would be nice...otherwise I don't have
> another machine (besides my dev machine, which it works on) to test it
> on atm: I'll try later with my girlfriend's ibook :-)
>
> ...also good to hear that it's just a matter of getting a loading path
> set correctly: I'll be interested to see your methods page, and we
> should be able to come up with something for 10.3.9 and higher...
>
> jamie
>
More information about the Fluxus
mailing list